The indicators I chose from the ISTE website clearly show my struggle to give up control in the classroom. Many people believe new teachers are creative risk-takers that push others to move forward in the education field. While I possess many of the common attributes of a new teacher, I struggle to break down walls that restrict me from fully engaging my students. Creating GAME plans will allow me to develop into the well-rounded teacher I set out to become.
The first indicator that I struggle with falls under Standard 1:. Facilitate and Inspire Student Learning and Creativity. Indicator c. states that teachers “promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes” (ISTE). While students have multiple opportunities to communicate and collaborate in my classroom, none of these experiences utilize technology. Peggy Ertmer (2010A) explains that a teacher’s first priority is to teach content, and technology allows teachers to do that in a more effective way. Due to my inexperience with collaborative tools in the classroom, I struggle in developing collaborative projects because I am intimidated by the risk that is involved in giving students the freedom to collaborate online.
In developing my GAME plan for strengthening my confidence in this indicator I will start by setting goals. My first goal is to become comfortable with at least one collaborative tool so that I can incorporate it into consistent classroom practice. My second goal is to develop a weekly assessment in which students would consistently use the collaborative tool. With my goals set, I will develop actions to achieve my goals. First, I will familiarize myself with the technology restrictions within my school district in order to choose the collaborative tool I will focus on. With the tool in mind, I will then develop one weekly assessment that my students will collaborate in. I would like this assessment to be engaging for students so I would like to provide a great deal of student choice in the assignment. I will monitor my progress by completing monthly reviews on the collaborative experience. I also think it would be beneficial to discuss the assessment with students in order to gain an understanding of ways that it could be improved. Finally I will evaluate and extend my learning by incorporating an additional collaborative learning tool into my routine.
The second indicator that I struggle with falls under Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments. Indicator b. states that teachers “develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress” (ISTE). While teachers can develop authentic, learner-centered instruction without the use of technology, it is a power tool to help increase students engagement and motivation in the learning environment (Cennamo, Ross & Ertmer, 2009). I struggle with this indicator because I am inexperienced in allowing students to take control of their learning.
In developing my GAME plan for strengthening my confidence in this indicator I will start by setting goals. My first goal is to incorporate a technology enriched assessment for each unit plan I teach. With limited technology in my classroom, achieving one assessment per unit is realistic. My second goal is to develop a list of creative, technology-based assessments for students to choose from. The list of assessments will range from creating newspaper headlines for a novel to creating a soundtrack play list that represents a novel. Students will have the opportunity to choose which assignments they would like to complete as well as have the ability to be creative. My first action to achieve my goal is to work on creating or adapting existing lesson to incorporate technology. I understand that it is important to enrich my lessons with technology, not develop my lessons to meet technology (Laureate Education, Inc., 2010b). I will also begin creating a list of assessments that can be used for a variety of novels and themes. I will monitor my progress on these goals as students complete the assignments. I will gain a better understanding of student engagement during and after the learning process. Finally, I will evaluate and extend my learning by at the semester break to determine the extent to which these assessments are successful. I could extend my learning by allowing students to develop their own assessments.
Resources:
Cennamo, K., Ross, J. & Ertmer, P. (2009). Technology integration for meaningful classroom use: A standards-based approach. (Laureate Education, Inc., Custom ed.). Belmont , CA : Wadsworth , Cengage Learning.
ISTE. (11 May, 2011). NETS for teachers 2008. retrieved from http://www.iste.org/standards/nets-for-teachers/nets-for-teachers-2008.aspx
Laureate Education, Inc. (Executive Producer). (2010A). Enriching Content Area Learning Experiences With Technology Part I [Webcast]. Integrating Technology Across the Content Areas. Baltimore , MD : Author
Laureate Education, Inc. (Executive Producer). (2010B). Enriching Centent Area Learning Experiences With Technology Part 2 [Webcast]. Integrating Technology Across the Content Areas. Baltimore , MD : Author
Hi Amanda,
ReplyDeleteI do not consider myself a new teacher, yet I also struggle with letting go of control in my classroom. This is why I also struggle with performance indicator 2b.
When I read your goal to incorporate an assessment using technology tools, I thought of a tool that I started using last year. It is a software program called clickers. When I searched for them on the internet, it appears that there are several different companies that sell them. I typically use them at the end of a science or social studies unit instead of a paper and pencil test. You create your assessment using the software that is installed on your computer. The program allows you to incorporate pictures and illustrations, multiple choice questions, as well as true or false questions. I also like that you can have as many questions as you would like. Next you hand out the assigned clickers to each student. The clickers look like tv remotes. You project the assessment from your computer to a large screen. I typically read the questions to my third grade students since I don't want my struggling readers to fall short because they could not read the question. Students select the correct answer on their personal clicker without anyone else knowing what they selected. After each question, the correct answer is shown and the percentage of students that got it correct. This is wonderful immediate feedback. My students love it. They feel like they are playing a game rather than taking a test. Once all the questions are done, the students turn in their clickers. The last step is a time saver for me. I go to the reports section in the clickers software and get the scores for each individual student. If your school does not have clickers, they are something to look into. My students really enjoy them and do not seem to have the test anxiety many of them normally have while taking a paper and pencil test. I think they are appropriate for any grade and can be adjusted for age and ability levels. Good luck on your adventure!
Shonda
Hi Amanda.
ReplyDeleteI totally understand what you mean about struggling to develop collaborative projects due to intimidation/risk; I feel that I am in the same position as you. I also hope to “break out” of my shell through the things I learn at Walden. I think that you have selected great goals for your GAME plan. I especially like your plan to familiarize yourself with district technology restrictions; I had not thought about doing that, but it would be very beneficial! Perhaps you could communicate directly with your district “Technology” guru and discuss what you want to do. Then, maybe s/he will be able to guide you in a good direction (they may even be able to “hook you up” with some new technologies to try). Just a thought . I think the monthly reviews on your experience are a great idea.
You mentioned that you struggle with “allowing students to take control of their learning” due to your limited experience. Perhaps you can collaborate with a teacher at your school that does a good job with creating activities that “student run”.
I think you have developed a good GAME plan.
Thank you for sharing.
Tonya Todd
Amanda,
ReplyDeleteI completely understand your anxieties and reservations against giving up control in the classroom. Students need to know EXACTLY what is expected of them, what the objective is and how to go about doing this. If not, they lose focus which turns into disruptive behavior. Your game plan sounds great. My only suggestion would be to start small and simple, I think your weekly assignments will do that for you as long as they are relatively simple tasks and not too overindulgent. Best of luck to you.
Shonda,
I LOVE the clickers idea! It sound like it would be great for a World Language classroom. I going to look into it.
Thank you for sharing.
Amanda,
ReplyDeleteWhile I read your blog posting one thing that I totally agreed and related to was the idea of creating groups where students do not feel any intimidation from others. I think it is important to ensure that students get everything they can out of group work and that includes feeling like they are a part of something and that they can freely share their ideas and concerns.
Secondly, I totally feel the way you do about letting go of control in the classroom. But trust me, it gets better. The more you do it and the better planned your projects are the easier it gets for you and your students. You have to always remember to go into the project with a clear idea that you and your student would like to end up with. You will do a great job. Good luck and keep use posted!!
Erinn